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WebSockets vs. Server-Sent Events (SSE): Choosing the Right Real-Time Communication Protocol

· 5 min read
Suraj Rao
Lead Developer | Founder - Tristiks Tech.

websocket

WebSockets and Server-Sent Events (SSE) are both technologies for enabling real-time, event-driven communication between clients (usually web browsers) and servers. However, they have distinct features, use cases, and trade-offs. Here’s a detailed comparison:

1. Connection Type​

  • WebSockets:
    • A bidirectional communication protocol that enables full-duplex communication, meaning both the client and the server can send and receive messages at any time.
    • Uses a single, persistent TCP connection, which remains open for as long as needed.
  • Server-Sent Events (SSE):
    • A unidirectional protocol where only the server can push data to the client after an initial HTTP connection is established.
    • The client opens an HTTP connection to the server, which the server keeps open, allowing it to send events over time.

2. Use Cases​

  • WebSockets:
    • Best for real-time, bidirectional interactions where the client and server both need to send frequent messages.
    • Ideal for applications like chat systems, multiplayer games, collaborative tools, and financial trading platforms.
  • Server-Sent Events (SSE):
    • Best suited for real-time data feeds where only the server needs to send updates, and the client simply listens.
    • Commonly used for live scores, news feeds, social media updates, notifications, and monitoring dashboards.

3. Compatibility and Support​

  • WebSockets:
    • Supported by almost all modern browsers and operates over TCP/IP.
    • Can work through firewalls but sometimes requires specific configurations.
  • Server-Sent Events (SSE):
    • Supported natively in modern browsers through the EventSource API but has limited support on older versions of Internet Explorer.
    • Built on top of HTTP and is firewall-friendly as it doesn't require special configurations.

4. Performance and Overhead​

  • WebSockets:
    • High efficiency for frequent two-way communication, as it only requires a single handshake to establish a connection.
    • Lower latency for two-way communication, especially in scenarios with frequent message exchanges.
  • Server-Sent Events (SSE):
    • More efficient when only the server needs to send occasional updates to the client, as SSE keeps the HTTP connection open.
    • May have more overhead if used for high-frequency updates due to the limitations of HTTP.

5. Reconnection​

  • WebSockets:
    • If the connection is dropped, WebSocket reconnection handling must be implemented on the client side manually or with libraries.
  • Server-Sent Events (SSE):
    • Supports automatic reconnection by default. If the connection is interrupted, the client (using EventSource) will automatically attempt to reconnect.
    • Supports Last-Event-ID, allowing the client to resume from the last received event on reconnection.

6. Security​

  • WebSockets:
    • Can be secured using wss:// (WebSocket Secure), similar to HTTPS for encrypted communication.
    • May require additional security handling, as it bypasses standard HTTP mechanisms like CORS and CSRF protections.
  • Server-Sent Events (SSE):
    • Built on top of HTTP, so it can use standard https:// for security.
    • Leverages HTTP’s inherent security mechanisms, making it easier to integrate with existing security models.

7. Limitations​

  • WebSockets:
    • More complex to implement for simple use cases where only the server needs to push updates.
    • Requires specific handling for reconnection and error management.
  • Server-Sent Events (SSE):
    • Unidirectional (server to client only), so it’s not suitable for applications that require client-to-server messages as well.
    • Limited to UTF-8 text data and doesn’t support binary data (like images or files), unlike WebSockets which support both binary and text data.

8. Scalability​

  • WebSockets:
    • Scalability can be more challenging, as each WebSocket connection is persistent and requires resources.
    • Scaling WebSockets often requires dedicated WebSocket servers or specialized infrastructure like WebSocket gateways and message brokers.
  • Server-Sent Events (SSE):
    • Since SSE is built on HTTP, it is generally more scalable with existing HTTP infrastructure.
    • More straightforward to integrate with load balancers, reverse proxies, and caching layers.

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Summary Table​

FeatureWebSocketsServer-Sent Events (SSE)
Connection TypeBidirectionalUnidirectional (server to client only)
Use CasesChat, games, collaborative toolsNotifications, news feeds, dashboards
Browser SupportAlmost all modern browsersModern browsers, limited support in old IE
EfficiencyLow latency, frequent exchangesEfficient for occasional server updates
Automatic ReconnectionManual reconnection handlingAutomatic reconnection support
SecurityWSS for encryptionHTTPS, follows HTTP security mechanisms
Data TypesText and binaryText only (UTF-8)
ScalabilityMore complexEasier with HTTP infrastructure

Choosing Between WebSockets and SSE​

Use WebSockets if:​

  • You need two-way communication (e.g., chat apps or collaborative tools).
  • Your application requires high-frequency, low-latency interactions.

Use SSE if:​

  • You only need one-way communication from the server to the client.
  • Your use case involves sending occasional updates or notifications from the server.
  • You prefer a simpler solution that integrates with HTTP infrastructure and scales easily.

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